﻿using System.Collections.Generic;
using GameFramework.Battle.Core;
using Gameplay.PVE.Utils;
using Unity.Collections;
using UnityEngine;

namespace Yoozoo.Gameplay.RTS
{
    public struct SoldierAttackActionConfigData
    {
        public int soldierType;
        public int useActionIdHead;
        public int useActionIdLength;
        public int specialPercent;
        public int specialTimes;
        public int counterPercent;
    }
    
    public struct AttackActionConfigData
    {
        public int actionsHead;
        public int actionsLength;
        public int actionID;
    }

    public struct AttackActionInfoData
    {
        public float time;
        public SubActionType type;
        public EAnimationType animType;
    }
}
